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Kingdom rush origins duskwood outpost12/8/2023 ![]() ![]() Most of the Night Watch and most of Darkshire’s NPCs are straight up dead, and in Terror by Torchlight it was confirmed that Sarah Ladimore is the new Commander of the Night Watch. Most notably is that Darkshire would look very very different. Okay in all seriousness, Duskwood is a zone that’s been through a lot since Cata that could use a few changes to reflect that. Tauren, Bilgewater Goblins, Druids of the Fang, and even the dreaded centaur tribes also aid in thwarting the Steamwheedle presence, but each side has their own agenda. Various criminal elements from Gadgetzan are in competition to control the tram and to profit from a hell on wheels built around the construction site, while the newly risen Botani quell the Goblin incursion at every turn. It’s a mad rush to push the tram’s construction through the Barrens from both Gadgetzan (finally and very happily styled in it’s proper Mean Streets incarnation) and Ratchet. Spanning the divide Deathwing created is a newfangled Goblin tramline, complete with a settlement/ station built over the gap itself. Northern and southern Barrens are reconnected. It wouldn’t be out of the question for them to push up and continue on to help out in Loch Modan. Gilnean druids to the south have already terraformed a fair portion of the land. The zone is chalk full of Scooby Doo, Stranger Things, and Gravity Falls references.īonus points if the Badlands become less, well, bad. A prominent side quest would include a group of naturalists attempting to investigate the aggressive behavior of a myth-like thresher maw in the Loch (C’mon folks, it’s obligatory) among other strangely behaving semi-cryptids. Folks looking to reclaim and develop the land task adventurers with finding the source and eliminating it. Even as the forest returns to a healthy seeming state, lingering corruption taints the minds of dreaming denizens and spits out the occasional nightmare creature. Old God corruption is out of sight but not out of mind. ![]() The dam is repaired and the Loch is now filled back in with the aid of nature spirits. Following the end of the faction war, Horde shaman and druids, as something of a good will gesture (and at the behest of their respective organizations) have made efforts to restore the region to a pre-Twilight spillover stage. If you had your way, what zones would you redesign and how? I think we’re all ready for a redesign of Azeroth and an end to faction war plots. Let us know if you succeed.I took a bit of inspiration from the Headcanon thread and faction dancing thread. Its long range can attack both corridors. If you have extra money build one Golden Longbows at the center. At the very last maybe you will need to upgrade the barracks to Bladesinger Hall. And the thunders when you see large groups at the right of the map. ![]() Try to use the frozen trees of the map as much as possible. The first thing is to take the Eldritch Doom ability on the Wild Magus. ![]() With the earned money upgrade the barracks to the Ranger Barracks stadium but not further. Then upgrade instantly both the Mystic Dais to the Wild Magus. In the first two central spots i placed two Defender Barracks, one for each corridor. I used Vez'nan because his demon can defeat the ghost troll, because he can absorbe one enemy and because he has teleportation. ![]()
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