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Fnv perk guide build mauno12/8/2023 ![]() ![]() ![]() Normally it'll only take one or two shots to kill enemies, but if it takes more than one then that quick second shot can make all the difference. High Agility allows you to reload your Grenade Rifle fairly quickly, which is important as you will have one shot before reloading. You should reach 10 Strength by the end of the game. High Intelligence is there for the points, we need so many skill points to get this build up and running as an Explosives build rather than just a guns build with a high explosives skill.Ībove average Strength as you'll need a high amount in order to carry all your explosives. High Endurance is a simple one, lots of hp to let you get in your enemies face and blow yourself and your enemy up with reckless abandon! However, if you'd prefer to utilise the unique version, it still puts out a respectable 221dps vs the regular version's 200dps when you don't factor in critical hits. Note: Not to be confused with the Unique Vance's 9mm SMG, as this unique version will provide less damage output than the regular version due to a slower fire rate and lower critical multiplier. The only problem is the BB Gun hits 4 on a regular hit while That Gun would normally deal 30. ![]() Note: The Unique BB gun on a critical hit does 74 damage without Better Criticals, in comparison That Gun deals 60 on a critical. 357 Sniper Rifle)Ĭhristine's CoS silencer rifle (Unique. 22 pistolĪ Light Shining in Darkness (Unique. Stick to Light or nothing at all in order to keep the Light Touch bonus active.Ī nice selection of Small Guns with fantastic Critical Multipliers: Silenced. Anything goes, just make sure you get these perks and don't wear Medium or Heavy armour. There are not a lot of perks and skills required for this build to work. Level 50: Just Lucky I'm Alive ( Neutral Karma Required).Level 16: Better Criticals (Requires Perception Implant.).Level 6: Hand Loader (70 Repair) OR Vigilant Recycler(70 Science).I have marked them below, make sure you have the 4000 caps to buy them! To take some perks will require you to have aquired the Implants that raise your S.P.E.C.I.A.L from the New Vegas medical clinic. Plan ahead in order to make sure you have enough in required skills by the time you reach the level you unlock the perk! Be careful with your skill points, as some perks will require specific numbers such as 45 Repair or 70 Medicine, etc. ![]()
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